Oh
Alexis

Hi, I'm Alexis —
and I'm trying to make the world slightly less shit.

(
timezone here?
idk tbd
)
About me

What's new, you ask?

I'm currently contracting with Elise West Design, working on projects for the World Health Organization and UNICEF amongst others. When I'm not name dropping you can find me talking to my cat while in a video call with my dogs back home. Sometimes I chat with random internet strangers and call it ✨research✨.

So, how did I get to this point?

I'm really proud of my journey and have worked with some cool people making lovely things; I've built festival installations, helped convert 2.5 acres of land into a community garden ↗, researched and co-edited a book on the future of Amsterdam ↗, curated an exhibition ↗ (press article in German), failed to find product market fit for some ideas and so much more.

What exactly do you do?

I try 🤷🏻. I design and create digital products that (I hope) contribute to a more equitable world. I try to weave my knowledge in architecture into product design to imagine how pixels impact cities and subsequently the way we live and work.

How are you trying to make the world less shit?

There is an infinite backlog of Why The World is Shitty™, but I feel passionately about issues surrounding education, mental health and identity politics. These manifest and are influenced by the urban fabric, from borders and territories to what we show on an app. I try my best by being selective of the work I do as well as being mindful of the way I design. It's a forever work in progress but I am trying.

...

Sometimes, I draw weird things.

An illustration of a cluster of eyes connected by a viscous black liquid

Weird things that are made with Illustrator, Photoshop and MS Paint.

Black and white illustration of a person's side profile with a big hair
Fun projects

In Progress

Working on these at the moment - An online archive for my book club (yes I have a book club) and an informative website to understand the hype of NFTs (funky purple slinky rendered with webGL, courtesy of tutorials by Superhi).

Get in touch if you need a fresh pair of eyes on a problem

available from August 2021

say hi